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Green Quest - The Simulation Game

Erasmus+ Small scale partnership
Partners:
🇱🇻 Latvia - Ecological Future Education
🇦🇹 Austria - European Multidisciplinary Organization for Training and

international Consulting
 

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Through a newly designed educational role-play simulation with multiple parties who have contradicting interests, young people will critically and collaboratively work to achieve compatible alternatives. This aims to teach young people how to work with contradicting parties to achieve green outcomes that are really sustainable. The simulation aims to create an immersive scenario that simulates real-world environmental challenges, such as sustainable living and conservation efforts.

The simulation is expected to be used by youth workers to organise educational scenario-based environments in which young people can learn through experience. Such experiences will help youth build a critical mindset and adopt their environmental advocacy towards real sustainable practices. This approach will provide youth workers with needed resources to effectively teach sustainability, while increasing young people's understanding of sustainability issues and their complexity and interplay with other components beyond just the environment.

Objectives of the project:

Equipping young people with competences conducive towards building a critical mindset that overcomes paradoxes in sustainability projects. Through our interactive and innovative outputs and the capacity building of our youth workers, we aim to help youth build a comprehensive mindset (360 degrees of thinking) to better evaluate green initiatives and be aware of possible collateral damage to seek compatible solutions that make green initiatives really sustainable.

Implementation of the project:

Designing a simulation game reflecting real-world environment and scenarios about sustainability including multiple roles & issues.
- Creating a facilitator methodological manual to support the organisation of simulations for youth.
- Organising youth workers training on how to use the developed simulation and act as multipliers to organise it locally for youth.
- Implementing local pilots facilitated by trained youth workers for young people making their first practical use of the simulation.

 

Results of the project: 

- Enhanced understanding and skills among youth workers in utilising interactive innovative educational tools such as simulations, particularly in sustainability education.
- Increased awareness and knowledge among young people of sustainability issues, fostering a deeper appreciation for environmental, societal, economic dimensions.
- Development of critical thinking and problem-solving abilities in youth, encouraging them to engage in and devise solutions for sustainability challenges.

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

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